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A dungeon of stone chambers and corridors around a flooded cistern

Campaign management

Run thecampaignnot the paperwork.

Characters, sessions, maps and notes stay in one place between games, so your table starts on time instead of spending the first hour remembering where it left off.

4,200
Active tables
18k
Characters
12
Game systems

Supported game systems

D&D 5e
Pathfinder 2e
Call of Cthulhu
Blades in the Dark
Savage Worlds
Cyberpunk RED
Mörk Borg
Traveller

Everything the table forgets

Six things that reliably go missing between sessions, kept in one place and shared with the whole party.

Initiative tracker

Roll for the whole room, sort the order and step through a round without leaving the map. Drag to reorder when someone delays.

Character sheets

Import the sheets your players already have. They stay current as the party levels, and the GM sees the same numbers the players do.

New

Session scheduling

Poll the table for dates and lock the night everyone can actually make. Reminders go out the day before.

Maps and fog

Reveal rooms as the party walks them. Players see what their characters see, and nothing else.

Shared notes

Recaps, NPCs and clues in one searchable place, so the party can settle an argument about what the innkeeper said six weeks ago.

Beta

Dice in the open

Rolls resolve in front of everyone with modifiers already applied. The GM can still roll behind the screen when it matters.

Fog of war

The party sees the room they are standing in. Everything past the door stays dark until someone opens it.

A cavern of warm rock around a still underground lake

Three steps to your first session

Most tables are playing within an evening of signing up. Nothing to install, and your players do not need accounts.

  1. Create the campaign

    Pick your system and name the table. Tabletop Online sets up the sheets, notes and map board to match.

  2. Invite your players

    Send one link. Players join from a browser on whatever they bring to the table — laptop, tablet or phone.

  3. Play

    Roll, track initiative and take notes together. Everything saves as you go and is waiting where you left it next time.

At the table

What changes when the admin goes away

4,200
Active tables

Campaigns that met at least once in the last 30 days

96%
Start on time

Up from 61% before scheduling and reminders shipped

18k
Characters

Imported from existing sheets or built in the editor

12
Game systems

With community rulesets in open testing

Pay for the table, not per seat

One subscription covers your whole party. Players never pay, and they never need a card to join a campaign.

Free
£0forever
One campaign, a party of up to six.
  • 1 active campaign
  • Up to 6 players
  • Character sheets and notes
  • Dice and initiative tracker
  • Maps with fog of war
  • Session scheduling
Most Popular
Game Master
£6per month
For GMs running more than one table.
  • Unlimited campaigns
  • Unlimited players
  • Maps with fog of war
  • Session scheduling and reminders
  • Custom rulesets
  • Shared asset library
Guild
£18per month
For clubs and shops running many tables at once.
  • Everything in Game Master
  • Up to 25 game masters
  • Shared asset library
  • Club roster and sign-ups
  • Priority support
  • Single sign-on

Before you bring the party across

Your table is waiting

Start a campaign free and bring your party across in an evening. No card, no installs, no accounts for players.