The table comes first
Features earn their place by making a real session better. If it only looks good in a demo, it does not ship.
About
Tabletop Online is made by a small team who kept losing campaigns to admin. Not to arguments, not to bad sessions — to scheduling, to a lost notebook, to the six weeks where nobody could remember whose turn it was.
Every hour a table spends on bookkeeping is an hour it does not spend playing. Our job is to take that hour back and then get out of the way. We are not trying to replace the table, digitise the dice, or sell anyone a metaverse. We keep the records so the people at the table can look at each other instead of at a spreadsheet.
What we hold to
Features earn their place by making a real session better. If it only looks good in a demo, it does not ship.
Export everything as markdown and JSON whenever you like. No lock-in, no hostage-taking, no quiet downgrade of what you already paid for.
One price, on the pricing page, including the bit you were going to find out later. Players never pay to join a game.
No streaks, no badges, no notifications begging you to come back. The app should be interesting for three hours a week and invisible the rest of the time.
Founder, engineering
Operations
Companion, morale