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About

We build the boring half of the hobby

Tabletop Online is made by a small team who kept losing campaigns to admin. Not to arguments, not to bad sessions — to scheduling, to a lost notebook, to the six weeks where nobody could remember whose turn it was.

Every hour a table spends on bookkeeping is an hour it does not spend playing. Our job is to take that hour back and then get out of the way. We are not trying to replace the table, digitise the dice, or sell anyone a metaverse. We keep the records so the people at the table can look at each other instead of at a spreadsheet.

What we hold to

Four things we will not trade away

The table comes first

Features earn their place by making a real session better. If it only looks good in a demo, it does not ship.

Your campaign is yours

Export everything as markdown and JSON whenever you like. No lock-in, no hostage-taking, no quiet downgrade of what you already paid for.

Say what it costs

One price, on the pricing page, including the bit you were going to find out later. Players never pay to join a game.

Quiet software

No streaks, no badges, no notifications begging you to come back. The app should be interesting for three hours a week and invisible the rest of the time.

The party

  • WR

    Will Read

    Founder, engineering

  • CO

    Clare Osborne

    Operations

  • GL

    Glenn

    Companion, morale