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Engineering
7 min readFog of war is a lie
Hiding the map is easy. Deciding what a character would actually know is the interesting bit.
WRWill Read
Cover — Fog of war is a lie1200 × 675
Most virtual tabletops implement fog as a mask over an image. Reveal a region, the players see it, done. It is simple and it is wrong in a way that shows up about twenty minutes into any dungeon.
Characters do not know things because a rectangle was uncovered. They know things because someone with a torch walked into a room, or because the rogue scouted ahead and came back, or because a player remembered a corridor from the last session even though their character was unconscious at the time.
We ended up modelling knowledge per character rather than visibility per region.